The panel included Borderlands 2 writer Anthony Burch, Franchise Director Matthew Armstrong, Telltale’s President Kevin Bruner, and designer Harrison Pink. They said that while characters from previous Borderlands games will make an appearance and that the game also takes place on Pandora, Tales from the Borderlands will focus on two new protagonists, Fiona and Rhys, who we first saw in the 2013 VGX reveal trailer.
The game will be told in flashbacks, allowing you to play through different versions of the same events as told from Fiona’s and Rhys’ perspectives.
According to Polygon, Pink said that the game will feature some of the shooting that the Borderlands games are known for, “just in a Telltale kind of way.”
The Walking Dead is full of life. AMC announced today that it has enlisted Finnish start-up Next Games to create the first mobile game based on the popular TV series developed exclusively for smartphones and tablet devices.
Next Games was founded in 2013 by a team of design veterans from Rovio (Angry Birds), Supercell (Clash of Clans), and Disney (Disney Infinity). The studio has not released a game to date, but their talents are strong, according to AMC president Charlie Collier.
“We chose to team up with Next Games because of their outstanding creative and technical talent, as well as a willingness to re-imagine the unique and compelling world of The Walking Dead, which has built a significant and passionate global fan community,” he said.
Next Games CEO Teemu Huuhtanen said the studio’s Walking Dead game will “match the against-all-odds action and moment-to-moment tension of the TV series.” It aims to find the “sweet spot” where gameplay and narrative “inform and reinforce one another.”
“Like AMC’s The Walking Dead itself, we’re not giving away too many details right out the gate, but I can confidently state it’s unlike anything we’ve seen from The Walking Dead franchise on home or mobile gaming hardware before,” Huuhtanen said.
Firm details on the new Walking Dead game for mobiles will be announced in the coming months.
Though the new Walking Dead game from Next Games will be the first mobile game based on the TV series, it’s not the first inspired by Robert Kirkman’s comic series. The Walking Dead; Assault, from Skybound LLC, is currently available for iOS and Android for $3.
Looking forward to playing as gothic lolita character Marie Rose in Dead or Alive 5 Ultimate? Tecmo Koei announced that the new fighter will be joining the console roster in North America and Europe on March 25.
The PlayStation Network and Xbox Live download will run you $5.99/€5.99, and a “value costume set” and “character & costume set” will be available on the same day. There will also be individual costumes to purchase for $1.99/€1.99 each.
The DLC outfits that can be purchased individually or in a set include School Uniform, Cheerleader, Gym Class, Santa’s Little Helper, and Nurse.
The Lorelei stage from Dead or Alive: Dimensions will also be available for PlayStation 3 owners in North America on the same day as Marie Rose. Europe gets it on March 26, which is also when the stage arrives worldwide on Xbox 360.
Clementine kicks ass. Episode two of the second season of Telltale Games’ The Walking Dead adventure series may be about more than just this pint-size survivor of the zombie apocalypse impaling undead skulls and blasting away with a handgun. But the lasting image that I’m taking away from A House Divided is of the lovable moppet whirling around like a ballcap-wearing ninja who can clearly take care of herself better than any of the adults she encounters.
This isn’t a problem for me. As much as Clem’s action-hero moments strain believability a bit, her zombie-slaying skills are offset by how much this lonely little girl depends on the kindness of strangers, and by a reminder at the conclusion of just how vulnerable she still is. The result is a superb episode that balances action with a story that picks up the pace from the snoozy episode one and serves as both an intriguing foundation for the season to build upon and a satisfying one-off story in its own right.
Nevertheless, storytelling is still settling in for the long haul. Just like Clementine, we are still getting to know this new group of survivors that she hooked up with in episode one. There isn’t any easy empathy for the plight of this group. Still, personalities are developed much more thoroughly here. Pregnant Rebecca is no longer a one-note misanthrope. Nick isn’t just a teen rebelling against whatever you’ve got. Luke seems like he could become a reliable friend, or even something of a younger Lee substitute. Alvin and Carlos are no longer wallflowers. Only Sarah remains the same, and even her childlike attitude is expanded upon in a couple of scenes that make it clear she had problems long before the “hell is full, dead will walk the earth” stuff went down.
Even better, the situation is taking on a personality of its own, and a cloud of mystery and dread hovers in the background of everything. Fear of other people and always taking account of where you are and how much you can safely let your guard down with strangers have been major themes in the Walking Dead game series, but here, everything goes into overdrive. Clem is completely on her own, cut off from all of the support she had during the first season and even during the start of the last episode when she was still traveling with Christa. Her isolation is underlined even further when she meets what should be an old friend, only to find out that this former pal is no longer the same person that she knew. (Also, keep an eye out for the appearance of some other old acquaintances from the 400 Days episode released as a stand-alone installment last summer.)
With A House Divided, season two of The Walking Dead is up and shambling.
Clem is forced to constantly ask herself whom she can trust, if she can actually ever trust anyone in a world where a can of peaches is the difference between life and death. Fighting zombies is easy, even in the white-knuckle brawls highlighted here, such as the railroad bridge showdown and the climactic shootout at the ski lodge where Clem whips under a picnic table and spears a zombie like a fish. What’s tough is dealing with other human beings. Dialogue choices get tougher and more pragmatic as the episode goes along. Most of the time it seems like the only sensible option involves telling someone an unflinching truth or taking a hard line that everyone is better off thinking of themselves first. Clem seems to be applying the harsh lesson that she learned from Sam in the first episode to everyone she encounters now, which turns the entire game into one long, absorbing existential crisis. I was almost expecting True Detective nihilist Rust Cohle to be waiting for Clem in the ski lodge, sitting at a picnic table with the world’s last six-pack of Lone Star, ready to deliver a lecture about the pointlessness of it all.
You can’t say that Clem’s pessimistic approach is wrong, either. Something is wrong with this entire group. Bad things happen to everyone they encounter. And they are hiding something, especially when it comes to the mysterious Carver, who makes his first appearance here after being the subject of ominous discussions in the last episode. Thankfully, Carver debuts as a multifaceted villain. He seems motivated by a desire to bring the group to a safe settlement, yet bodies still mount by the end of the episode. Carver has no problem threatening to kill Clem to get what he wants. So he’s still a bad guy, albeit a potentially sympathetic bad guy with tinges of a messiah complex reminiscent of a cross between Rev. Jim Jones and Negan, the megalomaniacal monster in the current Walking Dead comics.
The bleakness is so overbearing, in fact, that A House Divided steps perilously close to monotony. Every kindness is rewarded with brutality. You just know that any act of generosity will soon be followed up with either a bullet to the head or a bite to the neck. The guy at the ski lodge is willing to give a box full of food to a stranger he just met? OK, just throw yourself off the mountain already, pal. This sort of thing has gotten so predictable that it wouldn’t be a bad idea for the developers to pull back from the brink in future episodes before the series ventures into self-parody. Grim is one thing; slaughtering every guy who offers you a friendly smile along with some peaches and beans is something else entirely.
With A House Divided, season two of The Walking Dead is up and shambling. While the first episode was too perfunctory in how it set the stage and got everything into motion, you can now see both the story and the characters taking shape and evolving. This slow-burn approach should continue to pay dividends as the saga matures in future episodes.
While we wait for gothic lolita character Marie Rose to join the Dead or Alive 5 Ultimate roster on consoles, the arcade version is getting another new addition. According to Famitsu, the latest Project Alpha prototype model is coming this spring in the form of a mysterious hooded woman named Phase-4.
Donovan’s MIST organization created a new Kasumi clone, and she’s ready for combat. She’s also ready for a sorrowful existence thanks to having the same memories and heart as a human.
The dark mist that enshrouds Phase-4 is currently still a mystery, but her fighting style is based on a modified form of Kasumi’s Mugen Tenshin Ninjutsu.
Just in time for the Oscars, Sega has released the Silver Screen pack for Typing of the Dead: Overkill, which replaces the game’s default lexicon with famous movie titles, quotes, and names of actors.
The Typing of the Dead: Overkill is a reworked version of The House of the Dead: Overkill, in which you type the words that appear on screen to kill zombies rather than fire at them with a light gun.
This isn’t the first pack that Sega and developer Modern Dream have released for The Typing of the Dead: Overkill. In November of last year, they released a Shakespeare pack, which swaps out the game’s phrases to those that appear in Shakespeare’s collected works. In December, they released the Filth pack, which added a bunch of really nasty words, and for last Valentine’s Day it added the romantic Love at First Bite pack, filled with sweet nothings.
The Typing of the Dead: Overkill Silver Screen pack will set you back $3, is available to download from Steam, and requires the $20 full game.
Episode 2 of The Walking Dead Season 2, dubbed A House Divided, will be released next Tuesday, March 4 for PC, Mac, and PS3, developer Telltale Games has confirmed.
Xbox 360 and iOS versions will follow at a later date. Vita versions of both Episode 1 and Episode 2 should also be available near the end of March, Telltale Games adds, priced at $4.99 each.
Season 2 of Telltale Games’ adaptation of The Walking Dead revolves around Clementine, the orphaned girl discovered in a zombie-filled house by Season 1 protagonist Lee Everett.
The first episode of the season was released back in December 2013. GameSpot reviewer Carolyn Petit said the opening chapter of the series did not work well as a standalone entry, but that its narrative setups might pay off later into the season.
Telltale Games also released a new trailer for Episode 2 of The Walking Dead Season 2:
Telltale’s The Walking Dead: Season 2 Episode 2 should be releasing next month, and today the developer released a new trailer for the game, giving us a short look at what we can expect from the next instalment (it’s all looking a little bit like Jeremy Kyle, but I’m sure the superbly crafted series will continue to impress).
You can check out the trailer below:
You may have noticed a distinct lack of release date in the trailer – sucks, right?