Skyrim DLC Hits PS3, PC in February

Since its release, Skyrim has received three pieces of downloadable content: Dawnguard, which allows you to play as a vampire or vampire hunter; Hearthfire, which adds house construction and child adoption; and Dragonborn, which expands upon the dragon-related lore of the series and enables dragon-riding.

PS3 players have yet to receive any of these packs, and PC players are still unable to purchase Dragonborn. All of that, however, will change next month.

February 5th will see the PC release of Dragonborn via Steam, in English, French, German, Italian and Spanish.

The PS3 dates are a little less certain, but Bethesda assures PS3 fans that all three packs will be released on PS3 in February: first Dragonborn, then Hearthfire, and finally Dawnguard, curiously the reverse of the original release order. Perhaps as an apology for the delay, each pack will be 50% off on PSN for a week after release.

Source: [Bethesda Blog]

Read the full version here – http://www.gamrreview.com/news/89680/skyrim-dlc-hits-ps3-pc-in-february/

Source: gamrReview

January 18th, 2013 Uncategorized Tags: , , , 0 Comment

Geomon (iOS) – Review

Somebody rubbed innovation on my Pokémon

As great of a franchise as it is, Pokémon barely strays from the mechanics it started with in 1996. There are tweaks, and they’ve added almost 500 more creatures since the first game, but ask yourself does the series feel more modern or nostalgic? While Geomon, at first glance, is just a mobile game trying to copy the monster-catching formula of Satoshi Tajiri’s brain child, it’s not quite an off-brand Ditto.

Geomon puts you in the shoes of a new Espercorp agent. Did you know there are actually tons of invisible creatures born of emotions that reflect the everyday happenings of the world all around us called espers? Well, there are.  And thanks to Espercorp we now have the technology to not only locate these monsters but capture and control them. Nifty, huh?

geomon 

There’s a dragon in my living room and she shall be mine.  I shall call her Cuddles.

To put it simply, Geomon’s hook is that it uses GPS along with weather information to shift the gameplay. Certain physical locations have a higher chance of certain ‘espers’ showing up. If you fire up the game somewhere other than your house, you’ll have a higher chance of finding different creatures. Your chances will also be affected by the time of day, phase of the moon, as well as weather conditions. In some ways, it injects the real time mechanic from Animal Crossing into Pokémon that rewards you for firing up the game throughout your day.

The goal of Geomon isn’t really to ‘become the very best’, as you are not honing a team to ultimately take on your rival. You will train your espers, you will have battles, and they will gain experience points and levels. However, the main game is more mission-based. You will be asked to defeat a certain number of a specific monsters in battle, or you’ll be asked to capture espers of a certain type. Like most quests, they are used to teach you the mechanics as well as give you goals and rewards. There are also online multiplayer duels you can compete in, but you have to play through the single player portion to hope to be able to have the levels you need to succeed in PvP. The quests give the game a focus that is necessary for gaming on a mobile device. 

The espers you’re capturing do largely follow the time-tested formula of animal plus element. These designs, however, are pretty amazing. Instead of pixelated sprites, these look hand-drawn and are alive with bold colors and dynamic poses. There are no “evolutions”, so a large majority of the 157 different espers are all very unique from one another. These things are simply cooler looking than any other creatures found in this genre. The pre-set names might be a bit cornball, but you can call them whatever you want once you capture them. 

 geomon

I called my Buster, Dust Bunichu.  Shut up, I think it’s funny.

The gameplay often differs to Nintendo’s franchise. First off, there are no truly random battles; you can see what you will be facing and how strong the enemy is before deciding to engage it. This alleviates the problems of having to fight a hundred common enemies in the search to capture one rare one. Since it lets you know how strong the opponent is, you don’t have to waste time battling low-leveled trivial creatures if you’re trying to gain experience. You also won’t blindly run into a battle against a massively high-leveled creature of a type your main esper is weak against that you have no choice but to run away from.

The rock-dynamite-scissors (I use dynamite instead of paper… makes more sense) style of strengths and weaknesses is here, of course, but it’s much simpler. Every type has exactly one weakness and one strength. So instead of a giant grid with fractions and multipliers you must memorize, there is a simple circle. Light defeats Shadow which defeats Mental which defeats Physical, and so on. Most espers are dual types, there are the few rare ones in which both types are the same, but by and large no one esper is specifically better than another. Having a three creature team that balances strengths and weaknesses is the best way to survive. When in battle you can see exactly what elements each creature has and you can even pull the type guide up at any time to remind yourself what exactly defeats Toxic (it’s Fire). 

The battles themselves are actually refreshing once you get beyond the training period. Instead of each ability having its own number of uses before it must be recharged, you have a pool of special ability tokens. You always start every battle with the maximum amount of these tokens. If you use an elemental attack it will use up one or more of these tokens. If these are used up, you will not be able to use your special moves, however your basic moves (think tackle) will replenish these tokens. In tougher battles it quickly becomes important to develop a strategy beyond just spamming your most powerful attack over and over. 

 geomon

Oh wow, it’s like that drug trip I saw in that movie while I was on that drug trip.

Another nice touch is that all members of your party share experience whether they battle or not. This helps keep your team balanced, or allows a new weaker member of your team to gain levels without constantly having to switch them in and out of battles or waiting until you gain an experience-sharing item.

On top of this, you have status effects to worry about. Many special moves give status effects that can be either positive or negative. An esper can have five of these at a time, so it is completely possible that your creature can be suffering from five cases of poison at once. These do wear off in a few rounds and it is actually common to have both positive and negative effects active on a single creature at once. There are many dozens of these and learning how to master and counter them is often the difference between winning and losing important battles.

There are, however, negatives to Geomon. While I do find the music a little generic and the menu system a tad confusing to get around, most of my main negatives gravitate towards the common critiques of the free-to-play model. Yes, the game is completely free. This means that in order to survive it also has its own virtual currency that you can buy in order to unlock and upgrade certain features. 

geomon

Cha-cha-cha-chia!

Your initial storage area for captured espers is not very large. You will gain more as you work your way through the game, but the temptation to buy more slots is very strong due to the addictive “gotta catch them all” nature of this genre. Every character has an ability tree and there is a way to reposition those points, if you pay to open that feature. Similarly, you will often be forced to wait an hour or two before more quests are unlocked … unless you pay to expedite the process. 

Again, you don’t have to pay anything. You can have a lot of fun without using the virtual currency. I’m also not saying that games like this shouldn’t exist. I know some people really enjoy these kinds of games. I am, however, not the biggest fan of this model and I know there are others who feel the same way. It is far from game-breaking, but it is something to be aware of if you are thinking about giving it a try.

And really, you should give it a try. First off, it’s free. Second off, its creature designs are easy on the eyes. Third, its battle system is actually quite fun and quickly becomes quite deep. Fourth, it removes a lot of annoyances I have with other games of this genre. Lastly, if you’re holding your breath for Nintendo to release their monster-capturing game on mobile devices … I hope you aren’t a fan of breathing. 

Catching digital monsters on my iPhone?  Geomon, I choose you.

 

This review is based on version 0.9.7 of Geomon, played on an iPhone 5.

Read the full version here – http://www.gamrreview.com/review/89625/geomon-ios/

The Elder Scrolls V: Skyrim – Dragonborn (X360) – Review

Dawnguard, whilst being an excellent piece of downloadable content that brought a lot of extra content to the world of Skyrim, was no Shivering Isles or Bloodmoon. Dragonborn is more comparable to those previous grand expansions, and even emulates Bloodmoon by bringing the Dragonborn hero to the Morrowind island of Solstheim! The Elder Scrolls V: Skyrim – Dragonborn brings a tonne of content to Skyrim, and greatly improves the Skrim experience in virtually every way.

The Dragonborn quest line starts with an assassination attempt on your life by a group of crazed cultists who are trying to resurrect their saviour at your expense. Said saviour is a much more powerful Dragonborn, known as Miraak, who has been trapped in hell by Hermaeus Mora and wants back out. Your travels immediately take you to the Morrowind island of Solstheim and the daedric realm of Apocrypha, which is a Lovecraftian nightmare populated by squid men, black seas, and angry tentacles that are all trying to kill you. Getting to Solstheim is easy – all you have to do is visit one of the sailors in Windhelm and he’ll ferry you to the island of Solstheim. As soon as you get off the boat, it’s clear that you’re not in Skyrim anymore. Morrowind’s dunme architecture and landscapes are much more organic than the medieval fantasy that made up Skyrim, and it shows. Sweeping round buildings, crystalline clfffs, and towns made of giant mushrooms is commonplace in Morrowind, and it really gives the island of Solstheim an appropriately foreign feel that helps make this feel different yet similar. Even the sky’s nighttime borealis is grungier and grosser in Solstheim than it is in Skyrim.

The Ash spawn are some of the new enemies

Enemies have changed greatly in Solstheim compared to Skyrim. Some are a real pain, like the hulking draugr. The ash spawn are able to throw fireballs and have immense physical attack and are made up of an anthropomorphic ball of resurrected ash. Reavers and pirates replace the more common bandits and forsworn. Betentacled beasts known as Netch are also out to get you. There are also modifications on existing enemies, like the albino or flame-borne arachnids that are much creepier looking than they sound and are surprisingly deadly if you’re not careful. Everything about Solstheim feels foreign and scary, and it works remarkably well, given the theme of the expansion. However, none of the enemies are creepier or more effective than the cultists themselves.

It turns out that the cult that tried to kill you has been setting up shop in Solstheim and are erecting temples and monuments to the inevitable return of their leader, Miraak. Miraak has been trapped in Apocrypha for a very long time, so you have to find various black books to transport you to the realm so you can acquire new dragonborn powers and abilities, culminating in an epic showdown between the two of you. As it turns out, dragon shouting isn’t the only thing the dragonborn can do, as the prizes at the end of the black book puzzles unlock a bunch of new abilities and perks that make you even more valuable and deadly. I never really thought that the puzzles in Skyrim were all that impressive, but the combination of level design and originality makes the puzzles in Dragonborn feel fresh and interesting.

 Be Wary of the Black Book!

One of the new perks will take your Unrelenting Force shout disintegrate enemies, while another will allow you to summon a draemora butler to carry stuff for you at any time. As well as extra perks, there are also some brand new shouts – one powers up all of your stats to make you a super dragonborn for a period of time, while another forces dragons to bend to your will, allowing you to hop on and ride them! Sadly, even though the dragon riding mechanic was arguably one of the most anticipated features of this DLC, I’ll warn you to temper your excitement. The controls are barely functional and the combat is terribly awkward, not to mention the fact that you can’t go up and go down at will; the dragon basically does whatever it wants while you’re on it.

Every aspect of the main quest line revolves around the theme of growing stronger and combating the forces that control fate. Every single one of the half dozen or so quests and each of the black books you unlock will lead to an upgrade or new perk. That said, the main quest only lasts about 5 hours or so, making it the shortest quest line in the game. On the surface this makes it a little disappointing when you compare it to the lengthy Dawnguard story, but Dragonborn makes up for its short quest line by giving you access to tonnes of extra content. Since the expansion takes place on Solstheim, which has its own culture, history, and cities, there are enough side quests and people to interact with to keep you busy for over a dozen hours, should you wish to. One quest line in particular is even longer than the Miraak and Hermaeus Mora plot and really gives the land a sense of depth and heart by expanding on the dunmer presence in Solstheim. This is more like what you’d expect from a $20 Skyrim expansion pack: a reasonably good main quest and lots of fleshed out bonus content to really keep you busy. Only a small portion of the radiant quests really feel like filler – almost every quest is substantial.

 Death of the Dragons indeed.

There are also new crafting materials and recipes, more alchemy ingredients, new items, and new weapon and armor types. Dragonborn is a great expansion to an already great game, but it really functions better as an improvement on the overall experience rather than as its own self-contained game, since it’s about the size of one of the nine holds (or perhaps slightly bigger). Playing this at the end of your Skyrim experience almost seems like a waste; if you were to start a new playthrough the bonuses offered through Dragonborn would ensure that every minute in Skyrim (and now Solstheim) would make you feel like an unstoppable badass, and in the end, isn’t that why we play games?

Special thanks goes out to my brother Sam, who helped me understand the significance of many of the locales and events in Dragonborn. I’d never played Morrowind before, so this was all truly new and foreign to me.  

Read the full version here – http://www.gamrreview.com/review/89560/the-elder-scrolls-v-skyrim-dragonborn-x360/

Want to Pay $18,000 for a Luxury Pen Designed by "One Piece" Creator Eiichiro Oda?

Monkey D. Dragon plans to have a few words with his creator


You know One Piece’s Nobles from the Luffy/Ace/Sabo back story? Well, I’m not sure if Dragon and the like would be pleased, but series creator Eiichiro Oda has teamed up with luxury accessory brand S.T. Dupont to make a line of products for that sort of exceedingly rich crowd. See the $18K pen and more after the jump.

Click Here to Read Entire Story!

Future Skyrim DLC "Dragonborn" to Feature Dragon Riding and Morrowind?

Since its release in November last year, The Elder Scrolls V: Skyrim has seen two DLC releases. The first, Dawnguard, featured a new campaign and area, centred around vampire hunting. The second, Hearthfire, made a number of improvements to Skyrim’s property system. But hidden game files suggest that the next DLC will be more exciting by far.

Apparently entitled Dragonborn, the DLC appears to be set to feature:

  • The mounting and riding of dragons;
  • Several new sets of armour;
  • A return to the volcanically devastated province of Morrowind.

This last detail is revealed by the existence of several new waypoints: quest markers for Solstheim, Telvanni, Castle Karstaag, Raven Rock and Miraak Temple, all found on Vvardenfell Island in Morrowind.

Meanwhile, Bethesda filed this patent for a piece of software entitled Dragonborn, back in May. Nothing has yet been confirmed, but we can certainly hope.

Read the full version here – http://www.gamrreview.com/news/89381/future-skyrim-dlc-dragonborn-to-feature-dragon-riding-and-morrowind/

New mounts for Mists of Pandaria revealed

Blizzard adding “dozens” of new mounts with upcoming World of Warcraft expansion, including cloud serpents, yaks, birds, and flying discs.

 

In addition to introducing the new Pandaria zone and Pandaren race, next month’s World of Warcraft expansion Mists of Pandaria will bring “dozens” of new mounts, Blizzard has announced. The developer revealed these today through the World of Warcraft website, detailing a host of animal beasts and vehicles.

New mounts for Mists of Pandaria include cloud serpents (at right), water striders, flying discs, yaks, and a gun-mounted zeppelin. More details and images of the expansion’s mounts are available through the game’s website.

Mists of Pandaria is World of Warcraft’s fourth expansion, and arrives on September 25. The add-on also bumps the game’s level cap to 90 and introduces a new monk class.

[ Watch Video ]

Read and Post Comments | Get the full article at GameSpot


New mounts for Mists of Pandaria revealed” was posted by Eddie Makuch on Wed, 29 Aug 2012 10:55:26 -0700

Poll Results: What Beats "Dragon Quest" as Top Japanese Mental Reaction to "Dragon"?

A certain dragon-related property runs away with the majority vote


A recent poll conducted on NTT Docomo’s Minna no Koe (“Everyone’s Voice,” a part of their iMode internet service like Nintendo Wii’s Everybody Votes channel) called for users to name what comes to mind immediately when presented with the word “dragon.” Full list past the break!

Click Here to Read Entire Story!

Skyrim getting Kinect support

Free patch due this month brings 200 voice commands to The Elder Scrolls V; all dragon shouts among them.

 

Bethesda confirmed today that Kinect support would be coming to the Xbox 360 edition of the firm’s flagship role-playing franchise, The Elder Scrolls V: Skyrim. The patch is due out “this month,” the firm said.

Over 200 voice commands will be supported, Bethesda said. Among the 200 promised voice commands will be all of the game’s potentially dragon shouts, as well as menu options. The other options will include the ability to save and load games, as well as accessing the player’s inventory. Additionally, follower commands and hotkey equipping are being built in. A full list of voice commands will be revealed “in the coming weeks,” Bethesda said.

The patch also brings some interface tweaks to the game. These include “special map functions, additional hotkey options, and the ability to sort inventory items by name, weight, and value.” Bethesda did not say if the non-Kinect enhancements would be coming to other platforms.

[ Watch Video ]

Read and Post Comments | Get the full article at GameSpot


Skyrim getting Kinect support” was posted by Alex Sassoon Coby on Thu, 12 Apr 2012 07:29:34 -0700
April 12th, 2012 Gaming News, Otaku News Tags: , , 0 Comment

Crimson Dragon’s Opening Video, Gameplay Demo Streamed

Panzer Dragoon creator Yukio Futatsugi shows how to control dragon with gestures

February 27th, 2012 Anime News, Otaku News Tags: , 0 Comment

Project Draco renamed Crimson Dragon, landing 2012

Playable build at last week’s Xbox 360 event in Akihabara reveals rail shooter will feature customisable dragon and three-player co-op.

 

There hasn’t been much news about Project Draco lately, an Xbox 360 title developed for Kinect by Panzer Dragoon creator Yukio Futatsugi. That all changed last week with a playable version of the game–now titled Crimson Dragon–unveiled at Microsoft’s Xbox 360 10th anniversary celebration.

According to a report on Famitsu, Crimson Dragon is due out on Xbox Live Arcade this year. Just like the Panzer Dragoon series, the game is a rails shooter where players control the on-screen dragon by using their body movement tracked by the Kinect motion sensor.

Gamers attack on-screen enemies by using their left and right hands, as well as both simultaneously. The right hand is for lock-on and homing shots, while the left hand is for single hard-hitting shots that use up the dragon’s spirit gauge.

The game also features the option to customise dragons. Players feed it different sorts of meat to boost its attributes and give it new skills. The title also features three-player co-op over Xbox Live, using dragons players customised during the single-player campaign.

Crimson Dragon was announced under its previous name at Tokyo Game Show 2010.

Read and Post Comments | Get the full article at GameSpot


Project Draco renamed Crimson Dragon, landing 2012” was posted by Jonathan Leo Toyad on Sun, 26 Feb 2012 21:19:07 -0800