“By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013, Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance,” Gallagher said.
“We can’t wait to continue our adventures with Lara in the sequel that is in development at Crystal Dynamics,” Gallagher said. “We are also looking forward to building on the success and lessons learned from the reboot to continue redefining and setting new benchmarks for Tomb Raider in the years to come.”
The Last of Us was praised for its strong story and now the PlayStation 3 action game is getting a movie adaptation. Before you shrug your shoulders or roll your eyes, consider the talent behind the project.
The movie will be distributed by Sony’s own Screen Gems production company. Deadline also notes that Spider-Man director Sam Raimi and his Ghost House Pictures company are attached to the project. Raimi’s involvement with the project is unclear.
“Since our game released last June, we’ve talked with many companies about making a film, but we couldn’t have found better partners who share our creative vision and high standards,” Wells said about Screen Gems and Ghost House Pictures.
No other details about casting or plot for the Last Us movie were announced, so we have to ask: who would you cast as Joel and Ellie?
As previously rumored, today Disney announced massive layoffs at its video game and Internet division Disney Interactive. The New York Timesreports that around 700 people–or 26 percent of Disney Interactive’s global staff–were laid off today as part of a sweeping reorganization.
“These are large-scale changes as we focus not just on getting to profitability but sustained profitability and scalability,” Disney Interactive president James A. Pitaro said.
The layoffs came as a result of Disney’s move to combine its mobile game business and its social game business. It is not clear if any developers at Disney Infinity creator Avalanche Software were affected by today’s cuts. We’ve reached out for comment.
Unfortunately, Microsoft did not say which retailers are participating in the promotion or how long the offer will last. You’re urged to check with your local retailer for specific details. Forza 5 has sold over 1 million copies to date.
Beginning next week on March 11, Microsoft will roll out another Xbox One bundle, offering up a system and a copy of Titanfall for $500. If you’re looking for a deal, now seems like a good time to jump in.
Are the new Xbox One bundles enough to get you to buy an Xbox One, or is the $500 sticker price still too high to stomach? Let us know in the comments below.
Technical issues–better known to gamers as “bugs”–are nothing new. Sometimes they are funny but other times they cause extreme frustration and can even lead to lawsuits. But why aren’t they weeded out in the development process? The Division developer Massive Entertainment lead gameplay programmer Anders Holmquist has offered up an answer to that question, saying it all comes down to what your specific expectations are for the project.
“It depends on how big your game is and what your aspirations are. Different companies and different projects set very different goals for how many bugs they think is OK to have when they release,” Holmquist said during a recent Google Hangout.
A lot of the time, the number of bugs in a finished game depends on “boring things” like time constraints (every project has a deadline, after all) and money, Holmquist said. He explained that for most projects, developers might spend the final two or three months specifically working on eliminating bugs and not adding new features, but the real answer to why some games ship with so many bugs is more complex.
This is because developers like Massive Entertainment are constantly fixing bugs throughout the development process, Holmquist said. “We’re basically fixing bugs and issues all the time,” he said. Bugs like total system crashes must be fixed right away, Holmquist said, while others can be left to linger–at least for a short while.
“The more you let a bug or an issue linger, the more problems you’re going to have to fix it,” Holmquist said. “The faster you are from the point where you find a problem to when you fix it, the easier your life is going to be.”
“This time we won’t FU it up!,” developer Big Deez Productions said on the Indiegogo website.
Big Deez Productions is a new studio staffed by developers who worked on franchises like Halo, Max Payne, Battlefield, Killzone, and Street Fighter, among others.
“We are in partnership with the man, Shaquille O’Neal, an avid gamer himself. We got tired of bowing to the monolithic men with the money and wanted to work with people who care about the quality of the product,” the developers said. “We are people with passion that intend to make solid, addictive, kick ass games, without a whiff of BS.”
O’Neal himself is quoted in the game’s campaign video as saying, “Alright, I admit it. The first Shaq Fu was [thumbs-down motion] terrible [stabs self with fake sword]. Wait until you see the graphics on this one. I’m back.”
Why launch a crowdfunding campaign when O’Neal obviously has the means to fund the game himself? “The purpose of bringing the game to the public is to see how much interest there is in becoming Shaq’s partner and in seeing the game happen,” developers said.
O’Neal is investing “a lot” of his own time and money into the project, as are developers at Big Deez Productions, they said. Unlike Kickstarter, Indiegogo is not all-or-nothing, so the developers get to keep all funds raised through the campaign. 5 percent of all profits for Shaq Fu: A Legend Reborn will go to the Boys and Girls Club of America.
As for the game itself, Shaq Fu: A Legend Reborn is described as “Streets of Rage meets Street Fighter meets Devil May Cry.” You’ll play as O’Neal and learn “hundreds” of moves and battle techniques which you’ll use against “thousands” of enemies. The game also will include “cool finishing moves,” a co-op mode, and a head-to-head mode.
Shaq Fu: A Legend Reborn also includes destructible environments, power-ups, and a progression system. There’s also a campaign story “worthy of an Oscar” where you’ll battle against the “villain for the ages” Black Star Ninja. Be sure to check out the Indiegogo campaign for a full list of Shaq Fu: A Legend Reborn features.
If you back the game at $15, you’ll get a digital copy of the game, which will rise in price to $30 at launch. Supporting the project at $25 gets you a copy of the game and every piece of DLC released for the game throughout its entire lifetime. Moving up the ladder, paying $400 gets you access to the game’s launch party in either Los Angeles or New York City, while giving $15,000 means you’ll be able to play basketball with Shaq at his home. Pay $25,000 and you’ll get to have a two-hour dinner with Shaq.
Finally, Big Deez Productions laid out a roadmap of stretch goals that includes support for platforms like Xbox 360, PlayStation, Wii U, 3DS, PlayStation Vita, Xbox One, and PlayStation 4. You can see the full list of stretch goals below.
$500,000 – We add a challenge mode!
$550,000 – Two additional levels and an additional playable character!
$650,000 – iOS and Android feel the thrill of Shaq Fu!
$775,000 – Shaq Fu gets the Xbox and PS3 treatment!
$960,000 – Shaq in your pocket with PS Vita and 3DS versions!
$1,080,000 – Nintendo lovers get the action on Wii U!
$1,620,000 – Shaq goes turbo on Xbox One and PS4 platforms!
Dark Souls II for PC finally has a release date. From Software’s upcoming role-playing game will launch April 25 for PC on Steam and elsewhere, the developer announced today. The Xbox 360 and PlayStation 3 versions of the game will release next week on March 11.
The PC version of Dark Souls II will feature “increased texture resolution” and an “enhanced frame-rate option,” the developer said in an update on Facebook. In addition to this, From Software promises that the game’s controls have been “perfectly” adapted to mouse and keyboard.
Preordering Dark Souls II on Steam gets you a digital soundtrack and early access to the Black Armor Weapon Set, as well as the official Dark Souls II artbook in PDF format and the complete Dark Souls II digital comic book.
The system requirements for Dark Souls II have not been announced. Publisher Bandai Namco announced recently that preorders for the game are up 50 percent over the 2011 original and that the publisher will invest £1 million ($1.6 million) into marketing the game in the United Kingdom alone.
The Walking Dead is full of life. AMC announced today that it has enlisted Finnish start-up Next Games to create the first mobile game based on the popular TV series developed exclusively for smartphones and tablet devices.
Next Games was founded in 2013 by a team of design veterans from Rovio (Angry Birds), Supercell (Clash of Clans), and Disney (Disney Infinity). The studio has not released a game to date, but their talents are strong, according to AMC president Charlie Collier.
“We chose to team up with Next Games because of their outstanding creative and technical talent, as well as a willingness to re-imagine the unique and compelling world of The Walking Dead, which has built a significant and passionate global fan community,” he said.
Next Games CEO Teemu Huuhtanen said the studio’s Walking Dead game will “match the against-all-odds action and moment-to-moment tension of the TV series.” It aims to find the “sweet spot” where gameplay and narrative “inform and reinforce one another.”
“Like AMC’s The Walking Dead itself, we’re not giving away too many details right out the gate, but I can confidently state it’s unlike anything we’ve seen from The Walking Dead franchise on home or mobile gaming hardware before,” Huuhtanen said.
Firm details on the new Walking Dead game for mobiles will be announced in the coming months.
Though the new Walking Dead game from Next Games will be the first mobile game based on the TV series, it’s not the first inspired by Robert Kirkman’s comic series. The Walking Dead; Assault, from Skybound LLC, is currently available for iOS and Android for $3.
Though Microsoft’s plans for external storage support on the Xbox One remain up in the air, director of product planning Albert Penello said today that the goal is to make it “open.”
“Haven’t landed on the specifics. I’ve learned not to speculate until the plan is baked,” Penello said to a fan on Twitter. “The intention is to be open…”
By “open” we have to imagine he means any external hard drive will be supported, though of course this is not confirmed. The Xbox 360 currently only supports 32GB USB drives.
The Xbox One has a 500GB hard drive, which, unlike the PlayStation 4, cannot be replaced and upgraded. Because all Xbox One games must be installed (and file sizes can be up to 40GB), that 500GB drive is no doubt going to become an issue for some gamers down the road.
Microsoft teased this week that external hard drive storage will come to the Xbox One via a future update. “We know external hard drive storage is another big one on your list,” Xbox chief product officer Marc Whitten said. “It’s on our list too. We’re working on that for a future update and will keep you posted.”
The release of Grand Theft Auto V in September 2013 was so incredibly successful that its arrival “sucked dollars” out of the Xbox 360 and PlayStation 3 market overall, according to Electronic Arts chief financial officer Blake Jorgensen.
“I don’t think anyone anticipated the level of that success,” Jorgensen said during the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco. “Fabulous, fabulous product and [it] did extremely well. It did, I think, suck dollars out of the old-generation software market.”
“We expect that market to be challenged just because of the transitions to the new generation and I think it was extra-challenged based on that release,” he added. “As reminder, [Rockstar Games] moved that release from the spring to the fall, so it even changed our expectations again as it got moved.”