Writing on Battlelog, an Electronic Arts representative said, “Indeed, it is coming. I’m afraid we don’t have any information on this quite yet, but it is coming soon!” Details on console server rentals will be shared at a later date through Battlelog.
Why pay for a Battlefield 4 server? As a server administrator, you can configure game rules like making your server private/public, determining which maps and modes are played, and more. You’re also able to manage players on your server and can kick, ban, and mute them at will.
Electronic Arts chief creative officer Rich Hilleman has spoken out to defend the rocky launch of Battlefield 4. In an interview with RockPaperShotgun, Hilleman acknowledged that the game faced numerous and at times serious bugs, but said the game overall was a great success.
“I’m not sure I accept your premise,” Hilleman said after the interviewer asked about the embattled launches of Battlefield 4 and SimCity and whether or not EA would overhaul how it approaches launching games in the future. “Battlefield 4 has been an exceedingly successful product on both consoles and PC,” Hilleman said. “From a sales perspective, from a gameplay perspective.”
Battlefield 4′s woes impacted many players and Hilleman pledged that EA would learn from the experience. Still, he said EA remains in an enviable position because even after the many negative headlines and drop in stock price, Battlefield remains a massive, genre-leading game.
“I think there was a lot of noise about the game, but some of that is a function of your surface area. The more customers you have, the more noise becomes available,” Hilleman said. “We did things wrong. We know that. We’re gonna fix those things. We’re gonna try to be smart about what customers want in the future.”
By and large, the players who did buy Battlefield 4–including those who experienced server hiccups and other technical problems–don’t regret their purchase, Hilleman said.
“But I’m not willing to accept–and I don’t think most of my customers are willing to say–’it’s a bad product, I wish I didn’t buy it.’ That’s not the conversation we’re having now,” he said. “I think what we’re hearing is, ‘You made a game we really liked. We would’ve liked it a little better if it didn’t have these problems.’ Many of those problems we can fix, and we have and will.”
Hilleman brushed aside a question about Battlefield 4 not being tested before release, saying more than 10,000 people beta tested it. However, he admitted that many of the issues came from the Xbox One and PS4 versions of the game, and “beta testing on an unreleased system is difficult.”
Looking ahead to Battlefield 5, Hilleman said development processes change with every new installment, and this is no different for the new game.
“If you were to take a look at the process behind a gen three launch and a gen four launch, it’s 80 percent different,” he said. “So the next major number release for Battlefield will likely have an 80 percent process change, because time has passed. So that’s why I talk about changing for the future, not changing for mistakes we made last time. If I reproduce what I did this time, it’s guaranteed to be 80 percent wrong anyway.”
Apple sold a record number of iPhones and iPads during the holiday quarter, the company announced today. During the three months ended December 28, Apple sold 51 million iPhones (compared to 47.8 million last year) and 26 million iPads (up from 22.9 million last year).
The company’s computer business was also a bright spot, as Apple sold 4.8 million Macs during the quarter, compared to 4.1 million a year ago.
Overall, Apple posted record quarterly revenue of $57.6 billion, up from $54.5 billion last year, and a net profit for the quarter of $13.1 billion, the same figure as last year. International sales made up 63 percent of Apple’s quarterly revenue.
Looking ahead, Apple said it expects to pull in between $42 billion and $44 billion in revenue for its fiscal 2014 second quarter.
Many companies will report earnings in the days and weeks ahead. All eyes will be on Nintendo when the beleaguered company announces results on Wednesday. Meanwhile, Electronic Arts will report earnings tomorrow and Take-Two will disclose its financial performance next week.
A blog post on SimCity’s official site encourages players to create and download mods for the game, but asks that they do not “jeopardize the integrity of the gameplay or harm the experience of others.”
The post by the SimCity development team says that Maxis and Electronic Arts have a long tradition of supporting the modding community, which they wish to extend to SimCity as well, but only if they follow a list of rules.
The rules are largely predictable, asking modders not to add copyrighted or adult material into the game, and prohibiting them from selling the content they create. EA reserves the right to stop players from distributing any mods that violate these rules.
More vague is the rule against mods that impact the simulation of multiplayer games and features, such as leaderboards or trading with other players. SimCity players have been vocal about their issues with some basic design decisions in the game, and would presumably enjoy mods that change them. The rules don’t make it clear that such mods would be allowed.
Chillingo co-founders Chris Byatte and Joe Wee have departed from the mobile gaming company they created in 2005, according to a report from MCV. Chillingo is most well known for publishing two mobile sensations: Angry Birds and Cut the Rope.
Chillingo was purchased by Electronic Arts in 2010 for $20 million USD. This departure marks the third exodus reported this year from a studio associated with Electronic Arts. Criterion co-founders Alex Ward and Fiona Sperry departed to create their own game studio while former Popcap Chief Executive Officer Dave Roberts retired from the company.
It is currently unknown what Byatte and Wee plan to do next.
Blake Jorgensen, Chief Financial Officer and Executive Vice President of Electronic Arts, has provided some more detail on the exclusivity deal between Electronic Arts and Disney for the right to make Star Wars games.
In a transcript taken from a discussion at the UBS Global Technology Conference, Jorgensen noted some interesting points related to the deal. Most notably, the exclusivity is for 10 years, will cover multiple genres and multiple systems, and will “leverage the strength of the Disney marketing associated with the Star Wars properties both in movies and other things that they may do over the timeframe”, but that this “won’t necessarily be aligned with the movie”.
Asked whether this meant they had the freedom to pursue content outside of the upcoming movie releases, Jorgensen gave an emphatic yes, stating that both new and existing game concepts are on the cards.
In a post on the official Electronic Arts blog (which has subsequently been unpublished), the publisher claimed that the recent firmware update for PlayStation 4 has resulted in “stability issues while playing games on the system.”
Earlier this morning, Sony asked for patience in the face of some connection issues due to high levels of traffic. However, the post from Electronic Arts claimed that the problems caused by the 1.5 update “affect all games on the PS4, including EA titles, causing crashing/freezing and non-responsive connections between the player’s console and their TV Screen.”
Since this is an issue caused by the hardware’s firmware, the blog says, “Sony is working to resolve the issue as quickly as they can.” While GameSpot has not experienced any significant issues with either the network or games on the PlayStation Network, we’ve reached out to other publishers to see if their titles have experienced similar issues.
We’ll update this story as more details are available.
“Our systems that handle online gameplay, matchmaking, and login are offline for all of our titles,” EA said. “This means that you may unable to play online or may get dropped from multiplayer matches, and will not be able to login to EA sites.”
“We are aware of this problem are we are working hard to fix things as quickly as possible. We apologize for the interruption and thank you for your patience while we fix the problem,” the statement continues.
It is not clear what is causing the issue or when the problem will be resolved. GameSpot will update this story as more details become available.
The game’s story begins with the evacuation of American VIPs from Shanghai and follows the player’s squad as it struggles to find its way home. Electronic Arts have describe Battlefield 4 as a “genre-defining action blockbuster made from moments that blur the line between game and glory”. Check out the full wiki below for more info on Battlefield 4: