The challenge editor Crytek talked about adding to Ryse: Son of Rome has been canceled, Microsoft has confirmed.
“After careful consideration, we have decided to cease development on Ryse: Son of Rome’s challenge editor and focus on improving and expanding fans’ experience with the game through both free content updates and purchased add-on packs,” a Microsoft spokesperson said in a statement to Polygon. “We look forward to sharing more details soon.”
The challenge editor was supposed to allow players to easily create challenge levels for its Gladiator mode using Microsoft’s SmartGlass app, and upload them, giving access to other players.
Microsoft and Crytek will also launch the Mars’ Chosen Pack for Ryse: Son of Rome on Feb. 28. It will be available as part of the game’s $20 season pass or as an individual download for $9 and includes new maps, a new character skin, and a new cooperative Survival Mode.
EVE Online publisher CCP announced that they’ll be partnering with the developers of the upcoming virtual reality headset Oculus to co-publish their next game in the EVE universe: Valkyrie. This will lock-in the first-person space battle simulation as an Oculus exclusive, which is great news for the HMD developer but a potentially risky move for CCP.
If launching a game exclusive to a new home console like the Xbox One or PS4 can limit its audience, making it exclusive for an unreleased piece of PC tech makes that risk even greater. But in an interview with GameSpot, CEO of CCP Hilmar Veigar Petursson gave us this response: “Why overthink it? I just think, ‘It’s cool. it’s awesome. Let’s do it.’ It’s not really a gigantic investment for us. I mean it’s right up our alley.” Referring back to his talk at the D.I.C.E. summit titled “The Human Brain is the Platform” where he said that gaming can be more meaningful than real life in some ways, Hilmar said, “We’d be speaking out of our asses if we didn’t follow through on it.”
“They have the platform, so it’s a logical thing to do it with them. And we didn’t initially self-publish EVE Online, so it’s not something that we’re stuck on.” Hlimar said, “And when I imagine the Oculus Rift store, you click on the game, you get it; what is publishing in that world? Once our customers get in the game, that’s really when our relationship really starts. So the question of how they get in the game, that’s not really something we think as much about.
“We love Oculus; they love Valkyrie; this is awesome; and we’re doing it.”
“For me, I’ve been a part of this system where you put a game out on the Internet and have people just show up; it’s just been about giving them the experience they really want. That mentality of ‘shipping’ a game versus ‘launching’ a game is strange. When you think about it differently, ‘shipping’ is like putting a box on a ship, and then it goes away and you don’t care about it. ‘Launching’ is like building a rocket and now you’re in the launch process.
“Often these semantics of what it means to publish don’t make a ton of sense. We love Oculus; they love Valkyrie; this is awesome; and we’re doing it.”
And on the Oculus side, one of their goals has been to help publishers bring made-for-VR experiences to their system. A representative for the company told GameSpot, “We want to ensure that the content that supports the Rift at launch is aspirational, across the board, without exception. Our co-publishing of Valkyrie is our endorsement of that experience.”
There’s no announced release date for the final version of Oculus (and thus, no date for Valkyrie) but Oculus has said that they’re still exploring what they can add to the experience to make it even more immersive. If our experience with both the system and the game is anything to go on, they don’t have much farther to go. Check out the video below to see Valkyrie and the latest version of the Oculus in action.
In a recent interview with GamePlanet, Alan Bowman and Steven Blackburn, respectively Microsoft’s Australasian Vice President of Retail Sales & Marketing and the New Zealand Xbox Lead, go over a brief history of the Xbox machines and expresses their optimism about this coming generation. According to Bowman, the specs of the PS4 and Xbox One don’t matter as much as their games.
“We’ve got a unique value proposition, and from just a pure specs perspective it’s always gonna be fairly marginal difference,” Bowman says. “The purists are gonna argue the toss, but I think it comes down to the games. You’re gonna see great exclusive games on Xbox One, and when you look at the cross-platform games, and there’s gonna be exclusive content on Xbox One.”
Bowman goes on to talk about the Xbox One’s global appeal – in particular why the machines have struggled in Japan and other Asian territories:
“We’d like to be in more markets – this is a global business – but it’s also a long-term business, and we’ll progressively launch in more markets over the coming year…
The Xbox One launch in the UK outsold the launch of the Xbox 360 two-to-one, sales monitoring group GfK Chart-Track has announced.
The Xbox 360 was released in the UK almost eight years ago on December 2, 2005.
Microsoft’s latest console accounted for 80 percent of all consoles sold in the UK this week, with 10 of its 16 launch titles making it into the UK’s top 40 chart.
FIFA 14 took the top position in the chart as a result, enjoying a 328 percent spike in sales due to the game being bundled with Xbox One Day One Edition consoles. Forza Motorsport 5, which was also bundled with some consoles, charts in fifth.
A post in celebration of Xbox One’s worldwide launch on Xbox.com indicates that Ratchet & Clank and Resistance developer Insomniac is set to release Sunset Overdrive in 2014.
The announcement was made with little fanfare, with Microsoft simply stating that we should “Expect more huge launches as well, with the release of next-generation experiences, such as ‘Titanfall,’ ‘Project Spark’ and ‘Sunset Overdrive’ in 2014.”
Insomniac’s next big intellectual property, Sunset Overdrive, is a cartoonish, open-world shooter. A trailer for the game was first shown during Microsoft’s press conference at the 2013 Electronic Entertainment Expo, displaying a character running through an animated world and making use of various weapons.
Sunset Overdrive will be exclusive to the Xbox One. This is dramatic shift for developer Insomniac, which in the previous generation was known mostly for its Sony PlayStation exclusives, Resistance and Ratchet & Clank.
Sony are set to release a PlayStation 4 and PlayStation Vita ‘Ultimate Bundle’ this holiday season, according to a news story posted by MCV today.
Sony views the ability to play PS4 games using your Vita as “a big selling-point for the handheld”, although the sceptic in me says it’s more about attempting to let the Vita ride on the successful coattails of the PS4 than any inherent belief in the Vita at this stage.
The article also states that the company is set to spend £2.5 million on an advertising campaign for the Vita, entitled ‘The Best Way to Play’, which will highlight the Vita’s PS4 features and will heavily promote the critically acclaimed Vita exclusive Tearaway.