Half-Life 2 adds official Oculus Rift support

Valve updates iconic first-person shooter to work with VR headset; new fan mods show Oculus support for Minecraft and Skyrim.

Valve has released an official update for Half-Life 2 that adds Oculus Rift support to the iconic first-person shooter. The update also adds support for SteamPipe, the platform’s new content distribution system.

Valve programmer Joe Ludwig, who has led virtual reality development at the company, announced the news in the Oculus Rift forums this week (via Polygon). He cautioned that the port is “more raw” than a similar update for Team Fortress and that fan feedback would be appreciated.

“This port is a bit more raw than [Team Fortress 2] was when it shipped, so we would appreciate hearing about any bugs you find. Just like in [Team Fortress 2], this mode is experimental, so we really want to hear what you think.”

Known issues in the Oculus Rift update for Half-Life 2 include the heads-up display being “dim and hard to read,” as well as the “zoom UI shows up in a quad in the middle of the screen instead of on the edges of the screen.”

Valve added Oculus Rift support for Team Fortress 2 in March, making it the virtual reality headset’s first officially supported game.

Half-Life 2 is not the only game to now work with Oculus Rift. A modder this week posted videos to YouTube (via Kotaku) showing off how the worlds of Minecraft and The Elder Scrolls V: Skyrim look using the virtual reality technology.

[ Watch Video ]

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Half-Life 2 adds official Oculus Rift support” was posted by Eddie Makuch on Fri, 10 May 2013 08:07:12 -0700

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Valve's Steam Box prototypes going out in the next four months

Gabe Newell says Valve is still trying to finalise specs of the upcoming machine, but there’s still no news on anything to do with Half-Life 3.

Valve’s upcoming Steam Box will see prototype models in the next “three to four months”, according to company boss Gabe Newell.

“We’re working with partners trying to nail down exactly how fast we can make it,” Newell said to the BBC before last night’s BAFTA awards. “We’re also working hard on the input side to try to take a step forward in terms of the kinds of games you can play. So very much on the development side, and we’ll be giving out some prototypes to customers to get their reactions, I guess, in the next three to four months.”

Newell added that the machine’s biggest challenges are noise and heat, but that most gamers already understand the concept behind the device. “I think your average gamer has a pretty good idea of what it’d be like,” he said. “The openness and flexibility of the PC, yet done in a way that makes it work well in a living room, so there are noise issues and heat issues. Being able to do that while still offering a powerful enough gaming experience is the challenge in building it.”

Steam Box prototypes would come with a few different controllers so Valve could gauge how its users would be using the equipment; the company is looking into biometric sensors as a way of monitoring players, for instance. Left 4 Dead was used as an example of how understanding heart rates could make a more effective horror game.

“You need to actually be able to directly measure how aroused the player is–what their heart rate is, things like that–in order to continue to offer them a new experience each time they play,” he said.

Valve’s biometrics work will be seen away from the Steam Box, too. “You’ll see [biometrics] outside of Steam Box as well, we’re working with general PC controller manufacturers.”

No details about price were mentioned. Earlier this year PC manufacturer Xi3 unveiled its own unofficial Steam Box, codenamed the Piston.

While Newell wouldn’t mention anything along the lines of Half-Life 3, he did briefly ruminate on how the games industry is heading towards PC-style development. “The nice thing is all the consoles are moving in the direction of PCs,” he said.

Valve responds to layoffs

Gabe Newell says Half-Life developer not canceling any projects or changing priorities after as many as 25 were let go.

Valve cofounder Gabe Newell has responded to the reports of layoffs at the Half-Life and Counter-Strike developer today. In a statement sent to Engadget, Newell said the developer is not canceling any ongoing projects or changing its priorities.

“We don’t usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I’d take the unusual step of addressing them,” Newell said.

“No, we aren’t canceling any projects. No, we aren’t changing any priorities or projects we’ve been discussing,” he added. “No, this isn’t about Steam or Linux or hardware or [insert game name here]. We’re not going to discuss why anyone in particular is or isn’t working here.”

According to reports this afternoon, Valve laid off as many as 25 developers in its hardware and Android divisions as part of the company making “large decisions” about its future.

Prominent hardware developer Jeri Ellsworth said she was fired, while business director Jason Holtman has reportedly left for unknown reasons.

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Valve responds to layoffs” was posted by Eddie Makuch on Wed, 13 Feb 2013 17:24:07 -0800

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Layoffs at Valve – Report

Half-Life house reportedly lays off as many as 25 developers as part of “large decisions” about company’s future.

Half-Life and Counter-Strike developer Valve Software has enacted a round of layoffs as the company contemplates “large decisions” about its future, Gamasutra reports today.

This follows news that Valve hardware engineer Jeri Ellsworth was fired earlier this week.

An exact layoff headcount was not divulged, though the site has heard descriptions of the event as a “great cleansing” and “large decisions.” As many as 25 staffers may have been let go, though this is not confirmed.

The layoffs reportedly affected more than one department, coming from the company’s hardware and Android development teams. Valve has yet to comment on the rumor.

Speaking last month at the University of Texas, Valve founder Gabe Newell discussed the company’s “sink or swim” culture and said it needed to be “aggressive” about firing people.

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Layoffs at Valve – Report” was posted by Eddie Makuch on Wed, 13 Feb 2013 10:30:34 -0800

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J.J. Abrams and Gabe Newell Could Make a Game and/or Movie Together – News

J.J. Abrams and Gabe Newell spoke together yesterday at the 2013 DICE Summit and spoke of their desire to make a video game together and perhaps a film based on Portal or Half-Life, Polygon are reporting.

Here are the key quotes:

Abrams: “There’s an idea we have for a game that we’d like to work with Valve on.”

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here – J.J. Abrams and Gabe Newell Could Make a Game and/or Movie Together – News

Source: gamrReview

February 7th, 2013 Gaming News Tags: , , 0 Comment

J.J. Abrams and Gabe Newell Announce either Half-Life or Portal Movie

Film project in talks phase, but Abrams calls the project “Very real”

What could make J.J. Abrams more powerful than helming both Star Trek and Star Wars? How about making movies based off Valve’s hit games, Half-Life and Portal? Check out the details after the jump.

Source: Crunchy Roll

February 7th, 2013 Anime News Tags: , , 0 Comment

Half-Life now on Mac, Linux

Landmark 1998 first-person shooter ported to Mac OS X and Linux 15 years after its original release.

Valve’s iconic first-person shooter Half-Life is now available on Mac OS X and Linux, 15 years after the game originally launched in 1998. Valve has not made an official announcement, but Polygon reports that the game is available and runs without a hiccup.

The game is currently priced at $9.99 through Steam.

Half-Life 2 and its subsequent episodes were previously made available for Mac, but not the original.

The original Half-Life has sold millions of copies and was adored by critics upon launch. It stars Gordon Freeman, a scientist at the Black Mesa Research Facility.

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Half-Life now on Mac, Linux” was posted by Eddie Makuch on Fri, 25 Jan 2013 11:41:27 -0800

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Half-Life Gravity Gun on sale this spring

Neca producing 1:1 toy version of Gordon Freeman’s go-to gun; will be on display at NY Toy Fair in February; preorders open soon.

 

Gamers hoping to bring Gordon Freeman’s iconic Gravity Gun into their homes in an all-new way are in luck. Toy maker Neca will release a 1:1 recreation of the classic Half-Life weapon this spring, the company announced through its blog. A price for the gun was not announced and quantities will be limited, Neca said.

The Gravity Gun’s real name is the Zero Point Energy Field Manipulator. It first appeared in Half-Life 2, given to players by Alyx Vance at Black Mesa East.

Neca’s Gravity Gun will be on display at the 2013 New York Toy Fair in February and preorders for the toy will begin “soon.” The company has created a prototype (at right), which shows that the Gravity Gun will also light up.

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Half-Life Gravity Gun on sale this spring” was posted by Eddie Makuch on Tue, 18 Dec 2012 10:39:20 -0800

Valve talks Half-Life movie

Writer Marc Laidlaw says Peter Jackson, Guillermo del Toro, and Paul Verhoeven would make fitting directors for film based on shooter series.

 

Valve has been pursuing a Half-Life movie for nearly a decade, but the project has not gotten rolling. That has not changed, but Valve writer Marc Laidlaw has opened up on who his dream candidates would be to direct a big-screen adaptation of the sci-fi shooter series.

“If Paul Verhoeven returned to science fiction films, he would do something insane with Half-Life’maybe something objectionably insane, but at least not boring. Peter Jackson has proved himself an amazing purveyor of faithful adaptations. Guillermo del Toro has the horror vibe that I think a lot of people miss out on when thinking about a Half-Life movie,” Laidlaw said. “Half-Life is essentially horror after all. The science in it barely passes as hand-waving, but when a headcrab jumps at your head, it’s a precisely engineered jolt.”

Verhoeven is most famous for directing Total Recall and Robocop, while Jackson earned his place in film history for the Lord of the Rings trilogy. Del Toro directed Pan’s Labyrinth and Hellboy

Ultimately, Laidlaw said he believes there are numerous directors who could do the Half-Life fiction justice on the silver screen. However, fans may want to temper their excitement for the film, as Laidlaw said “most of them are busy pursuing their own visions.”

The Half-Life movie was first revealed in 2003, following Half-Life 2′s showing at the 2003 Electronic Entertainment Expo. Valve is looking to for a project that would extend the elements of the game and broaden the franchise’s audience, though no other details are available.

Pulp Fiction and Reservoir Dogs director Quentin Tarantino was reportedly in talks to direct the film, though Valve said this was not the case.

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Valve talks Half-Life movie” was posted by Eddie Makuch on Tue, 27 Nov 2012 04:54:46 -0800

Valve working on new Source engine

Gabe Newell confirms Valve already at work on its next-generation engine; details company’s hardware plans and canned projects; rules out Steam exclusives.

 

Earlier this month, Valve played host to a group of fans from website 4chan’s /v/ community at the company’s Washington studio. During an hour-long open question session, as reported by Valve community site LambdaGeneration, Newell provided candid answers on the Half-Life maker’s business, the direction he believes the industry is moving in, and why he has no interest in exclusive content for Steam.

Newell began by setting the ground rules, asking fans, ’So what do you want to know about that’s not Half-Life 3?’ Attendees queried whether Valve is already at work on a successor for its Source engine, and, if so, whether any follow-up would be an update to the existing software, or a fully fledged replacement. Newell responded by saying that the team ’has been working on engine stuff for quite a while’, though there were suggestions that the developer may be waiting for the right game to showcase the new technology.

On the topics of Kickstarter games, collaborative development, and where he sees the industry heading, Newell said, ’The direction we’re heading in now, not just Valve, but everybody’one thing you guys may not know is that the community generates about 10 times as much content for TF2 as Valve does. Even though that’s all in pretty primitive stage still, my expectation is that all games will basically be about creating a framework for the community participants to build on top of it.’

Newell also revealed why exclusive content is bad for business, saying that Valve has no interest in heading down that path, instead preferring to reap the benefits of organic growth to the digital space.

’A bunch of people have asked us, ’Hey, why don’t we do an exclusive, and we won’t ship on any of the other services; how much will you give us for being exclusive?’ and we said, look, you know, it’s bad for you, it’s bad for us in the long run. We want lots of people to be innovating on these services. We’ll [all] benefit if somebody has some great ideas.’

Asked to confirm earlier ’leaked’ images reported to be Steam controllers, he clarified the company’s interest in the hardware space. ’We’re working on controller designs,’ said Newell. ’We have three controllers we’re starting to do user testing on now. The reason we’re doing controllers is we didn’t think there was enough interesting innovation going on, and there are a bunch of reasons why we think that is happening. Even though we’ve never thought of ourselves as that, now we’re trying to tackle the problems of designing controllers and games at the same time, and we’re also trying to figure out how the Steam experience can extend into living rooms. The whole point is saying the things we all value about PC gaming, consoles should not be the only answer for that, so how do we make living room-friendly PCs?’

Finally, fans probed on rumoured and cancelled games, and were given sparse details. ’We had an internal project called Stars of Blood, which was a space pirates game, but that never saw the light of day.”

The full version of the video is available below.

[ Watch Video ]

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Valve working on new Source engine” was posted by Dan Chiappini on Sun, 11 Nov 2012 19:13:09 -0800