The Titanfall preload is live on Origin for PC customers who have preordered the game on the platform.
Users on Reddit are reporting that the preload weighs in at around a 20GB download, although when unpacked and installed the full version of Titanfall on PC could come in at almost 50GB.
While developer Respawn Entertainment has said it won’t ban legitimate players who manage to receive the game early, Titanfall requires EA’s Origin platform so you probably won’t be playing the game until they say so.
Titanfall will launch for PC and Xbox One on March 11. An Xbox 360 version will follow on March 25.
[UPDATE] Konami has confirmed that the Revelations DLC for Castlevania: Lords of Shadow 2 will be released on March 25. The content will cast players as Alucard in a storyline that takes place before the events of Lords of Shadow 2 itself. The content will be available across Xbox 360, PlayStation 3, and PC, though pricing will be announced at a later date.
The original story is below.
Data files contained within Castlevania: Lords of Shadow 2 suggest that the title will a receive DLC content, possibly titled Revelations, which casts players as series favourite Alucard.
“Play as Alucard in this extensive add on for Castlevania: Lords of Shadow 2,” reads info mined from the game’s files by All Games Beta. “The immersive story is expanded further as new branches of the plot are uncovered, along with rich new environments and challenging puzzles. Fight creatures of darkness and discover the true extent of Alucard’s involvement in Dracula’s story, his deal with death and his fight against Satan. Experience a whole new aspect of the thrilling conclusion to the ‘Lords of Shadow’ saga, including some enlightening revelations!”
In the Lords of Shadow series, Alucard is actually Trevor Belmont, the son of corrupted Lords of Shadows 1 and 2 protagonist Gabriel Belmont, who is turned into a vampire during 3DS spinoff Lords of Shadow – Mirror of Fate.
Alucard is also a favourite of the Castlevania series, and was the star of what is arguably the series’ high point: Castlevania: Symphony of the Night on the original PlayStation 1.
GameSpot has contacted Konami for more information.
Castlevania: Lords of Shadow 2 was released on PlayStation 3, Xbox 360, and PC last week. “Regardless of your experience with the saga, if you have the patience to get through the rough start, you’ll discover a much better game waiting for you on the other side,” wrote Peter Brown in GameSpot’s Lords of Shadow 2 review.
Namco Bandai has revealed the minimum and recommended system requirements for the PC version of upcoming role-playing game Dark Souls II. The game launches April 25, and From Software has promised that it will include “increased texture resolution” and an “enhanced frame-rate option.”
The system requirements–which don’t look too taxing–come from the game’s Steam product page. According to the page, Dark Souls II will take up 14GB of hard drive space. By comparison, Respawn Entertainment’s upcoming multiplayer shooter Titanfall will require a 50GB install.
OS: Windows XP SP3, Vista SP2, Windows 7 SP1, Windows 8
Processor: AMD Phenom II X2 555 3.2Ghz or Intel Pentium Core 2 Duo E8500 3.17Ghz
Memory: 2 GB RAM
Graphics: NVIDIAGeForce 9600GT, ATI Radeon HD 5870
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 14 GB available space
Sound Card: DirectX 9 sound device
Additional Notes: Controller support: Microsoft Xbox 360 Controller for Windows (or equivalent) recommended
If you’re lucky enough to get your hands on a copy of Respawn Entertainment’s highly anticipated multiplayer shooter Titanfall ahead of release next week, go ahead and play online as soon as you want. Respawn is not blocking or banning players with legitimate copies.
“About playing early: We won’t stop or ban legit copies,” Respawn cofounder Vince Zampella said on Twitter. “It is prelaunch, so there may be interruptions in service as we prep servers.”
We’re primarily looking for gamers who are interested in writing news or general article and opinion pieces for us. We also have a couple of positions available on the review team. Check out our requirements below and if you meet the criteria feel free to send in an application.
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Dark Souls II for PC finally has a release date. From Software’s upcoming role-playing game will launch April 25 for PC on Steam and elsewhere, the developer announced today. The Xbox 360 and PlayStation 3 versions of the game will release next week on March 11.
The PC version of Dark Souls II will feature “increased texture resolution” and an “enhanced frame-rate option,” the developer said in an update on Facebook. In addition to this, From Software promises that the game’s controls have been “perfectly” adapted to mouse and keyboard.
Preordering Dark Souls II on Steam gets you a digital soundtrack and early access to the Black Armor Weapon Set, as well as the official Dark Souls II artbook in PDF format and the complete Dark Souls II digital comic book.
The system requirements for Dark Souls II have not been announced. Publisher Bandai Namco announced recently that preorders for the game are up 50 percent over the 2011 original and that the publisher will invest £1 million ($1.6 million) into marketing the game in the United Kingdom alone.
Microsoft will debut its DirectX 12 API on March 20, at the Game Developers Conference in San Francisco, the company has announced.
DirectX 12 will feature in a GDC presentation at 10:00 PST on the day, ‘DirectX: Evolving Microsoft’s Graphics Platform’, which will be led by Windows graphics development manager Anju Gosalia.
“You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware,” reads the talk’s official description. “You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone, and console.”
“Come learn our plans to deliver,” says Microsoft. A picture for the talk also includes logos from AMD, Intel, Nvidia, and Qualcomm.
DirectX 12 will be the first major update of the API since Microsoft launched DirectX 11 way back in 2008.
On paper, Age of Wonders III sounds intimidating. It’s an independently developed turn-based strategy game for the PC with a legacy that stretches back over a decade. As someone jumping into the Age of Wonders series for the first time, I was picturing menus piled on top of menus full of confounding research trees and political stratagems I was 10 years too late to comprehend. Thankfully, Age of Wonders III is not like this at all. It’s a much more approachable game than I had expected, and after spending a few days with it, I discovered it also invoked some of my fondest memories of PC gaming.
At the risk of sounding too grandiose, playing Age of Wonders III felt like playing through a highlight reel of In Age of Wonders III, your goal is always to lead your empire to victory. Allies are optional.
Of course, the true test of a good strategy game is if it can make the hours evaporate after you told yourself just one more turn. And, at least for me, Age of Wonders III definitely has the time-gobbling quality. Now I have only a few more weeks left before my entire social life is consumed in a battle hymn of fire and ice. Recently, developer Triumph Studios announced that Age of Wonders III will be released on March 31 through Steam and Good Old Games. If you’re looking to hone your skills before that release date, well, I can think of a couple of PC gaming favorites to help you brush up on your skills.