December 9, 2013 in Gaming News
Online games such as World of Warcraft and Second Life can be a fun and engrossing experience for gamers. The U.S. government also believed they could be used by potential terrorists in unscrupulous ways, if a leaked document published in 2008 from the National Security Agency is any indication.
Titled “Exploiting Terrorist Use of Games & Virtual Environments”, the internal document presents the issue that “it is highly likely that they [terrorists] will be making wide use of the many communications features offered by Games and Virtual Environments (GVE) by 2010. The SIGINT [Signals Intelligence] Enterprise needs to begin taking action now to plan for collection, processing, presentation, and analysis of these communications.”
At the time of this document, preliminary efforts to monitor games for terrorist activity were already underway. The United Kingdom Government Communications Headquarters (GCHQ) had a “vigorous effort to exploit GVEs and has produced explotiation modules in XboxLive! and World of Warcraft”, while the U.S. Federal Bureau of Investigation (FBI), Central Intelligence Agency (CIA) and Human Intelligence groups all had human intelligence operations in Second Life and other unspecified GVEs. There is no mention in the document of whether these efforts were successful in countering terrorism.
This is an excerpt from the full story which was originally featured on gamrReview, read the full version here – USA/UK Governments Monitored WoW, Xbox Live in Counterterrorism Effort – News
Read more here: gamrReview